Class xlifepp::Trunk#
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class Trunk : public xlifepp::Volume#
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A Trunk is a volume defined by a cylinder or a trunk of cone.
A cylinder is a trunk of a cylinder !!! To define it, we need a basis, a translation and a homothety to build the other basis. To make it more simple, we will need a basis, the first point of the other basis (determining the translation and the center of the homothety), and a scale factor. This “first point” of a basis is defined as basis.p(1) : it is the first vertex for a polygon, but the center for an ellipse or a disk
Trunk constructors are based on a key-value system. Here are the available keys:
_basis: to define the geometrical basis of a Trunk (a child object of Surface)
_origin: the origin point of the second basis (the first vertex of a Polygon, but the center of an Ellipse or a Disk)
_scale: the scale factor to define the second basis
_center1, _center2: to define centers of bases when they are elliptical
_v1, _v2: to define apogees of the basis when it is elliptical
_nnodes: to define the number of nodes on the edges of the Trunk
_hsteps: to define the local mesh steps on build points of the Trunk
_domain_name: to define the domain name
_side_names/_face_name: to define the side names
_edge_name: to define the side of side names
_vertex_name: to define the side of side of side names
_varnames: to define the variable names for print purpose
Subclassed by xlifepp::Cone, xlifepp::Cylinder, xlifepp::RevTrunk
Public Functions
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Trunk(real_t scale = 1, bool defineBasisAndP = true)#
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default constructor
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inline virtual ~Trunk()#
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destructor
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virtual string_t asString() const#
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format as string
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virtual Geometry &buildBoundary() const#
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create boundary Geometry
create boundary geometry of trunk as a composite (union of faces)
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void buildTop() const#
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create top geometry
create top geometry (top_ is mutable)
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inline virtual void computeMB()#
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compute the minimal box for a composite/loop geometry
compute the minimal box
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virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> curves() const#
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returns list of curves (const)
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inline virtual Trunk &homothetize(const Parameter &p1, const Parameter &p2)#
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apply a homothety on a Trunk (2 keys)
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inline virtual Trunk &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#
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apply a homothety on a Trunk
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virtual real_t measure() const#
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return the length/area/volume of the geometry
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virtual std::vector<number_t> nbElementsForGmshGeneration() const#
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return number of points/arcs/lines/loops/surfaces/extrudable elementsof a geometry (only for gmsh generation)
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inline virtual number_t nbSides() const#
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returns the number of sides return number of points/arcs/lines/loops/surfaces/extrudable elementsof a geometry (only for gmsh generation)
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inline virtual Trunk &pointReflect(const Parameter &p1)#
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apply a point reflection on a Trunk (1 key)
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inline virtual Trunk &pointReflect(const Point &c = Point(0., 0., 0.))#
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apply a point reflection on a Trunk
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inline virtual Trunk &reflect2d(const Parameter &p1, const Parameter &p2)#
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apply a reflection2d on a Trunk (2 keys)
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inline virtual Trunk &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#
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apply a reflection2d on a Trunk
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inline virtual Trunk &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#
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apply a reflection2d on a Trunk
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inline virtual Trunk &reflect3d(const Parameter &p1, const Parameter &p2)#
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apply a reflection3d on a Trunk (2 keys)
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inline virtual Trunk &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#
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apply a reflection3d on a Trunk
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inline virtual Trunk &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#
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apply a reflection3d on a Trunk
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inline virtual Trunk &rotate2d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 2D on a Trunk (2 keys)
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inline virtual Trunk &rotate3d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 3D on a Trunk (2 keys)
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inline virtual Trunk &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#
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apply a rotation 3D on a Trunk (3 keys)
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inline virtual Trunk &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#
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apply a rotation on a Trunk
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inline virtual Trunk &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation on a Trunk
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inline virtual Trunk &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#
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apply a rotation 3D on a Trunk
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inline virtual Trunk &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation 3D on a Trunk
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inline real_t scale() const#
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accessor to scale factor of trunk
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virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> surfs() const#
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returns list of faces (const)
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virtual Trunk &transform(const Transformation &t)#
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apply a geometrical transformation on a Trunk
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inline virtual Trunk &translate(real_t ux, real_t uy = 0., real_t uz = 0.)#
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apply a translation on a Trunk (3 reals version)