Class xlifepp::Hexahedron#
-
class Hexahedron : public xlifepp::Polyhedron#
-
Inheritence diagram for xlifepp::Hexahedron:
Collaboration diagram for xlifepp::Hexahedron:
definition of a hexahedron geometry in R^3
Hexahedron constructors are based on a key-value system. Here are the available keys:
_v1, _v2, _v3, _v4, _v5, _v6, _v7, _v8: to define the vertices of the Hexahedron
_nnodes: to define the number of nodes on each edge of the Hexahedron
_hsteps: to define the local mesh steps on the vertices of the Hexahedron
_domain_name: to define the domain name
_side_names: to define the side names
_varnames: to define the variable names for print purpose
Subclassed by xlifepp::Parallelepiped
Public Functions
-
Hexahedron()#
-
default constructor
-
Hexahedron(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7, Parameter p8)#
-
constructor with 4 Parameter
-
Hexahedron(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7, Parameter p8, Parameter p9)#
-
constructor with 5 Parameter
-
Hexahedron(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7, Parameter p8, Parameter p9, Parameter p10)#
-
constructor with 6 Parameter
-
Hexahedron(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7, Parameter p8, Parameter p9, Parameter p10, Parameter p11)#
-
constructor with 3 Parameter
-
virtual string_t asString() const#
-
format as string
-
virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> curves() const#
-
returns list of edges
-
inline virtual Hexahedron *hexahedron()#
-
access to child Hexahedron object
-
inline virtual const Hexahedron *hexahedron() const#
-
access to child Hexahedron object (const)
-
inline virtual Hexahedron &homothetize(const Parameter &p1)#
-
apply a homothety on a Hexahedron (1 key)
-
inline virtual Hexahedron &homothetize(const Parameter &p1, const Parameter &p2)#
-
apply a homothety on a Hexahedron (2 keys)
-
inline virtual Hexahedron &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#
-
apply a homothety on a Hexahedron
-
inline virtual Hexahedron &homothetize(real_t factor)#
-
apply a homothety on a Hexahedron
-
inline virtual Hexahedron &pointReflect(const Parameter &p1)#
-
apply a point reflection on a Hexahedron (1 key)
-
inline virtual Hexahedron &pointReflect(const Point &c = Point(0., 0., 0.))#
-
apply a point reflection on a Hexahedron
-
inline virtual Hexahedron &reflect2d(const Parameter &p1)#
-
apply a reflection2d on a Hexahedron (1 key)
-
inline virtual Hexahedron &reflect2d(const Parameter &p1, const Parameter &p2)#
-
apply a reflection2d on a Hexahedron (2 keys)
-
inline virtual Hexahedron &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#
-
apply a reflection2d on a Hexahedron
-
inline virtual Hexahedron &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#
-
apply a reflection2d on a Hexahedron
-
inline virtual Hexahedron &reflect3d(const Parameter &p1)#
-
apply a reflection3d on a Hexahedron (1 key)
-
inline virtual Hexahedron &reflect3d(const Parameter &p1, const Parameter &p2)#
-
apply a reflection3d on a Hexahedron (2 keys)
-
inline virtual Hexahedron &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#
-
apply a reflection3d on a Hexahedron
-
inline virtual Hexahedron &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#
-
apply a reflection3d on a Hexahedron
-
inline virtual Hexahedron &rotate2d(const Parameter &p1)#
-
apply a rotation 2D on a Hexahedron (1 key)
-
inline virtual Hexahedron &rotate2d(const Parameter &p1, const Parameter &p2)#
-
apply a rotation 2D on a Hexahedron (2 keys)
-
inline virtual Hexahedron &rotate2d(const Point &c, real_t angle = 0.)#
-
apply a rotation 2D on a Hexahedron
-
inline virtual Hexahedron &rotate3d(const Parameter &p1)#
-
apply a rotation 3D on a Hexahedron (1 key)
-
inline virtual Hexahedron &rotate3d(const Parameter &p1, const Parameter &p2)#
-
apply a rotation 3D on a Hexahedron (2 keys)
-
inline virtual Hexahedron &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#
-
apply a rotation 3D on a Hexahedron (3 keys)
-
inline virtual Hexahedron &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#
-
apply a rotation on a Hexahedron
-
inline virtual Hexahedron &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#
-
apply a rotation on a Hexahedron
-
inline virtual Hexahedron &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#
-
apply a rotation 3D on a Hexahedron
-
inline virtual Hexahedron &rotate3d(real_t dx, real_t dy, real_t angle)#
-
apply a rotation 3D on a Hexahedron
-
inline virtual Hexahedron &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#
-
apply a rotation 3D on a Hexahedron
-
virtual void setFaces()#
-
set the faces vector when built
-
virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> surfs() const#
-
returns list of faces
-
virtual Hexahedron &transform(const Transformation &t)#
-
apply a geometrical transformation on a Hexahedron
-
inline virtual Hexahedron &translate(const Parameter &p1)#
-
apply a translation on a Hexahedron (1 key)
-
inline virtual Hexahedron &translate(real_t ux, real_t uy = 0., real_t uz = 0.)#
-
apply a translation on a Hexahedron (3 reals version)
-
inline virtual Hexahedron &translate(std::vector<real_t> u)#
-
apply a translation on a Hexahedron (vector version)