Class xlifepp::Prism#
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class Prism : public xlifepp::Cylinder#
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definition of a prismatic geometry in R^3
Prism constructors are based on a key-value system. Here are the available keys:
_basis: to define the geometrical basis of a Prism (a child object of Polygon)
_direction: a direction vector of the axis of the Cylinder
_v1, _v2, _v3: to define vertices of the basis when it is triangular
_nnodes: to define the number of nodes on the edges of the Prism
_hsteps: to define the local mesh steps on build points of the Prism
_domain_name: to define the domain name
_side_names/_face_name: to define the side names
_edge_name: to define the side of side names
_vertex_name: to define the side of side of side names
_varnames: to define the variable names for print purpose
Public Functions
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Prism()#
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default constructor
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virtual string_t asString() const#
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format as string
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virtual void collect(const string_t &n, std::list<Geometry*>&) const#
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collect all canonical geometry’s with name n
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inline virtual Prism &homothetize(const Parameter &p1, const Parameter &p2)#
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apply a homothety on a Prism (2 keys)
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inline virtual Prism &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#
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apply a homothety on a Prism
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inline virtual Prism &pointReflect(const Parameter &p1)#
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apply a point reflection on a Prism (1 key)
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inline virtual Prism &pointReflect(const Point &c = Point(0., 0., 0.))#
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apply a point reflection on a Prism
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inline virtual Prism &reflect2d(const Parameter &p1, const Parameter &p2)#
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apply a reflection2d on a Prism (2 keys)
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inline virtual Prism &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#
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apply a reflection2d on a Prism
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inline virtual Prism &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#
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apply a reflection2d on a Prism
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inline virtual Prism &reflect3d(const Parameter &p1, const Parameter &p2)#
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apply a reflection3d on a Prism (2 keys)
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inline virtual Prism &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#
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apply a reflection3d on a Prism
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inline virtual Prism &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#
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apply a reflection3d on a Prism
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inline virtual Prism &rotate2d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 2D on a Prism (2 keys)
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inline virtual Prism &rotate3d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 3D on a Prism (2 keys)
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inline virtual Prism &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#
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apply a rotation 3D on a Prism (3 keys)
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inline virtual Prism &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#
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apply a rotation on a Prism
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inline virtual Prism &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation on a Prism
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inline virtual Prism &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#
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apply a rotation 3D on a Prism
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inline virtual Prism &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation 3D on a Prism
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virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> surfs() const#
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returns list of faces (const)
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virtual Prism &transform(const Transformation &t)#
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apply a geometrical transformation on a Prism