Class xlifepp::Prism#

class Prism : public xlifepp::Cylinder#

definition of a prismatic geometry in R^3

Prism constructors are based on a key-value system. Here are the available keys:

  • _basis: to define the geometrical basis of a Prism (a child object of Polygon)

  • _direction: a direction vector of the axis of the Cylinder

  • _v1, _v2, _v3: to define vertices of the basis when it is triangular

  • _nnodes: to define the number of nodes on the edges of the Prism

  • _hsteps: to define the local mesh steps on build points of the Prism

  • _domain_name: to define the domain name

  • _side_names/_face_name: to define the side names

  • _edge_name: to define the side of side names

  • _vertex_name: to define the side of side of side names

  • _varnames: to define the variable names for print purpose

Public Functions

Prism()#

default constructor

Prism(const Prism &p)#

copy constructor

Prism(Parameter p1, Parameter p2)#

key-value constructor

virtual string_t asString() const#

format as string

inline virtual Geometry *clone() const#

virtual copy constructor

virtual void collect(const string_t &n, std::list<Geometry*>&) const#

collect all canonical geometry’s with name n

inline virtual Prism &homothetize(const Parameter &p1)#

apply a homothety on a Prism (1 key)

inline virtual Prism &homothetize(const Parameter &p1, const Parameter &p2)#

apply a homothety on a Prism (2 keys)

inline virtual Prism &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#

apply a homothety on a Prism

inline virtual Prism &homothetize(real_t factor)#

apply a homothety on a Prism

inline virtual Prism &pointReflect(const Parameter &p1)#

apply a point reflection on a Prism (1 key)

inline virtual Prism &pointReflect(const Point &c = Point(0., 0., 0.))#

apply a point reflection on a Prism

inline virtual Prism *prism()#

access to child Prism object

inline virtual const Prism *prism() const#

access to child Prism object (const)

inline virtual Prism &reflect2d(const Parameter &p1)#

apply a reflection2d on a Prism (1 key)

inline virtual Prism &reflect2d(const Parameter &p1, const Parameter &p2)#

apply a reflection2d on a Prism (2 keys)

inline virtual Prism &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#

apply a reflection2d on a Prism

inline virtual Prism &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#

apply a reflection2d on a Prism

inline virtual Prism &reflect3d(const Parameter &p1)#

apply a reflection3d on a Prism (1 key)

inline virtual Prism &reflect3d(const Parameter &p1, const Parameter &p2)#

apply a reflection3d on a Prism (2 keys)

inline virtual Prism &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#

apply a reflection3d on a Prism

inline virtual Prism &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#

apply a reflection3d on a Prism

inline virtual Prism &rotate2d(const Parameter &p1)#

apply a rotation 2D on a Prism (1 key)

inline virtual Prism &rotate2d(const Parameter &p1, const Parameter &p2)#

apply a rotation 2D on a Prism (2 keys)

inline virtual Prism &rotate2d(const Point &c, real_t angle = 0.)#

apply a rotation 2D on a Prism

inline virtual Prism &rotate3d(const Parameter &p1)#

apply a rotation 3D on a Prism (1 key)

inline virtual Prism &rotate3d(const Parameter &p1, const Parameter &p2)#

apply a rotation 3D on a Prism (2 keys)

inline virtual Prism &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#

apply a rotation 3D on a Prism (3 keys)

inline virtual Prism &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#

apply a rotation on a Prism

inline virtual Prism &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation on a Prism

inline virtual Prism &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#

apply a rotation 3D on a Prism

inline virtual Prism &rotate3d(real_t dx, real_t dy, real_t angle)#

apply a rotation 3D on a Prism

inline virtual Prism &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation 3D on a Prism

virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> surfs() const#

returns list of faces (const)

virtual Prism &transform(const Transformation &t)#

apply a geometrical transformation on a Prism

inline virtual Prism &translate(const Parameter &p1)#

apply a translation on a Prism (1 key)

inline virtual Prism &translate(real_t ux, real_t uy = 0., real_t uz = 0.)#

apply a translation on a Prism (3 reals version)

inline virtual Prism &translate(std::vector<real_t> u)#

apply a translation on a Prism (vector version)