Class xlifepp::SplineArc#

class SplineArc : public xlifepp::Curve#

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definition of a spline geometry in R^3

SplineArc constructors are based on a key-value system. Here are the available keys:

  • _vertices: list of control points

  • _spline: spline object

  • _spline_type: type of spline one of _C2Spline, _CatmullRomSpline, _BSpline, _BezierSpline, _Nurbs

  • _spline_subtype: subtype of spline, one of _SplineInterpolation, _SplineApproximation

  • _spline_BC: spline boundary condition, one of _naturalBC, _clampedBC, _periodicBC

  • _degree: degree of spline (default 3)

  • _tension: tension factor for _CatmullRomSpline

  • _spline_parametrization: spline parametrization type, one of _xParametrization, _uniformParametrization,_chordalParametrization, _centripetalParametrization

  • _weights: weights of control points (for _BSpline only)

  • _tangent_0, _tangent_1: tangent vectors at the bounds of the arc (for _clampedBC only)

  • _nnodes: to define the number of nodes on the arc

  • _hsteps: to define the local mesh steps on the bounds

  • _domain_name: to define the domain name

  • _side_names: to define the side names

  • _varnames: to define the variable names for print purpose

Public Functions

SplineArc()#

default constructor

default is a void spline (spline_=0)

SplineArc(const SplineArc&)#

copy constructor

SplineArc(Parameter p1)#

constructor with Parameters

~SplineArc()#

destructor

virtual string_t asString() const#

format as string

virtual std::vector<const Point*> boundNodes() const#

return bound nodes

inline virtual Geometry *clone() const#

virtual copy constructor for Geometry

inline const std::vector<Point> &controlPoints() const#

accessors

void copy(const SplineArc&)#

copy tool (hard copy)

virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> curves() const#

return curves, here only one

Vector<real_t> funParametrization(const Point &pt, Parameters &pars, DiffOpType d = _id) const#

interface to spline parametrization

inverse of parametrization

inline virtual SplineArc &homothetize(const Parameter &p1)#

apply a homothety on a SplineArc (1 key)

inline virtual SplineArc &homothetize(const Parameter &p1, const Parameter &p2)#

apply a homothety on a SplineArc (2 keys)

inline virtual SplineArc &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#

apply a homothety on a SplineArc

inline virtual SplineArc &homothetize(real_t factor)#

apply a homothety on a SplineArc

Vector<real_t> invParametrization(const Point &pt, Parameters &pars, DiffOpType d = _id) const#

interface to spline parametrization

inline virtual bool isClosed() const#

accessor to know if the curve is closed or not

virtual number_t lastNodeIndex() const#

return last node index (index starting from 1)

virtual std::vector<const Point*> nodes() const#

return nodes (controlPoints)

SplineArc &operator=(const SplineArc&)#

assign operator

inline virtual SplineArc &pointReflect(const Parameter &p1)#

apply a point reflection on a SplineArc (1 key)

inline virtual SplineArc &pointReflect(const Point &c = Point(0., 0., 0.))#

apply a point reflection on a SplineArc

virtual void printDetail(std::ostream&) const#

print additional information

interface to spline parametrization (t in [0,1])

inline virtual SplineArc &reflect2d(const Parameter &p1)#

apply a reflection2d on a SplineArc (1 key)

inline virtual SplineArc &reflect2d(const Parameter &p1, const Parameter &p2)#

apply a reflection2d on a SplineArc (2 keys)

inline virtual SplineArc &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#

apply a reflection2d on a SplineArc

inline virtual SplineArc &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#

apply a reflection2d on a SplineArc

inline virtual SplineArc &reflect3d(const Parameter &p1)#

apply a reflection3d on a SplineArc (1 key)

inline virtual SplineArc &reflect3d(const Parameter &p1, const Parameter &p2)#

apply a reflection3d on a SplineArc (2 keys)

inline virtual SplineArc &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#

apply a reflection3d on a SplineArc

inline virtual SplineArc &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#

apply a reflection3d on a SplineArc

inline virtual SplineArc &rotate2d(const Parameter &p1)#

apply a rotation 2D on a SplineArc (1 key)

inline virtual SplineArc &rotate2d(const Parameter &p1, const Parameter &p2)#

apply a rotation 2D on a SplineArc (2 keys)

inline virtual SplineArc &rotate2d(const Point &c, real_t angle = 0.)#

apply a rotation 2D on a SplineArc

inline virtual SplineArc &rotate3d(const Parameter &p1)#

apply a rotation 3D on a SplineArc (1 key)

inline virtual SplineArc &rotate3d(const Parameter &p1, const Parameter &p2)#

apply a rotation 3D on a SplineArc (2 keys)

inline virtual SplineArc &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#

apply a rotation 3D on a SplineArc (3 keys)

inline virtual SplineArc &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#

apply a rotation on a SplineArc

inline virtual SplineArc &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation on a SplineArc

inline virtual SplineArc &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#

apply a rotation 3D on a SplineArc

inline virtual SplineArc &rotate3d(real_t dx, real_t dy, real_t angle)#

apply a rotation 3D on a SplineArc

inline virtual SplineArc &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation 3D on a SplineArc

inline virtual SplineArc *splineArc()#

access to child SplineArc object

inline virtual const SplineArc *splineArc() const#

access to child SplineArc object (const)

virtual SplineArc &transform(const Transformation &t)#

apply a geometrical transformation on a SplineArc

apply a geometrical transformation to a SplineArc

inline virtual SplineArc &translate(const Parameter &p1)#

apply a translation on a SplineArc (1 key)

inline virtual SplineArc &translate(real_t ux, real_t uy = 0., real_t uz = 0.)#

apply a translation on a SplineArc (3 reals version)

inline virtual SplineArc &translate(std::vector<real_t> u)#

apply a translation on a SplineArc (vector version)