Class xlifepp::Cuboid#

class Cuboid : public xlifepp::Parallelepiped#

definition of a cuboid (=rectangular parallelepiped) geometry in R^3

Cuboid constructors are based on a key-value system. Here are the available keys:

  • _v1, _v2, _v4, _v5: to define the vertices of the Cuboid

  • _center: to define the center of the Cuboid

  • _origin: to define the first vertex of the Cuboid (same definition as _v1)

  • _xlength, _ylength, _zlength: the lengths of the Cuboid

  • _xmin, _xmax, _ymin, _ymax, _zmin, _zmax: to define the Cuboid v1=(xmin, ymin, zmin), v2=(xmax, ymin, zmin), v4=(xmin, ymax, zmin), v5=(xmin, ymin, zmax)

  • _nnodes: to define the number of nodes on each edge of the Rectangle

  • _hsteps: to define the local mesh steps on the vertices of the Rectangle

  • _domain_name: to define the domain name

  • _side_names/_face_name: to define the side names

  • _edge_name: to define the side of side names

  • _vertex_name: to define the side of side of side names

  • _varnames: to define the variable names for print purpose

Subclassed by xlifepp::Cube

Public Functions

Cuboid()#

default constructor

Cuboid(const Cuboid &c)#

copy constructor

Cuboid(Parameter p1, Parameter p2, Parameter p3, Parameter p4)#

key-value constructor

virtual string_t asString() const#

format as string

inline virtual Geometry *clone() const#

virtual copy constructor

inline virtual void computeMB()#

computes the minimal box

inline virtual Cuboid *cuboid()#

access to child Cuboid object

inline virtual const Cuboid *cuboid() const#

access to child Cuboid object (const)

inline virtual Cuboid &homothetize(const Parameter &p1)#

apply a homothety on a Cuboid (1 key)

inline virtual Cuboid &homothetize(const Parameter &p1, const Parameter &p2)#

apply a homothety on a Cuboid (2 keys)

inline virtual Cuboid &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#

apply a homothety on a Cuboid

inline virtual Cuboid &homothetize(real_t factor)#

apply a homothety on a Cuboid

inline virtual real_t measure() const#

return the length/area/volume of the geometry

inline number_t nx() const#

returns number of nodes on edges 1, 3, 5 and 7

inline number_t ny() const#

returns number of nodes on edges 2, 4, 6 and 8

inline number_t nz() const#

retusn number of nodes on edges 9, 10, 11 and 12

inline virtual Cuboid &pointReflect(const Parameter &p1)#

apply a point reflection on a Cuboid (1 key)

inline virtual Cuboid &pointReflect(const Point &c = Point(0., 0., 0.))#

apply a point reflection on a Cuboid

inline virtual Cuboid &reflect2d(const Parameter &p1)#

apply a reflection2d on a Cuboid (1 key)

inline virtual Cuboid &reflect2d(const Parameter &p1, const Parameter &p2)#

apply a reflection2d on a Cuboid (2 keys)

inline virtual Cuboid &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#

apply a reflection2d on a Cuboid

inline virtual Cuboid &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#

apply a reflection2d on a Cuboid

inline virtual Cuboid &reflect3d(const Parameter &p1)#

apply a reflection3d on a Cuboid (1 key)

inline virtual Cuboid &reflect3d(const Parameter &p1, const Parameter &p2)#

apply a reflection3d on a Cuboid (2 keys)

inline virtual Cuboid &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#

apply a reflection3d on a Cuboid

inline virtual Cuboid &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#

apply a reflection3d on a Cuboid

inline virtual Cuboid &rotate2d(const Parameter &p1)#

apply a rotation 2D on a Cuboid (1 key)

inline virtual Cuboid &rotate2d(const Parameter &p1, const Parameter &p2)#

apply a rotation 2D on a Cuboid (2 keys)

inline virtual Cuboid &rotate2d(const Point &c, real_t angle = 0.)#

apply a rotation 2D on a Cuboid

inline virtual Cuboid &rotate3d(const Parameter &p1)#

apply a rotation 3D on a Cuboid (1 key)

inline virtual Cuboid &rotate3d(const Parameter &p1, const Parameter &p2)#

apply a rotation 3D on a Cuboid (2 keys)

inline virtual Cuboid &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#

apply a rotation 3D on a Cuboid (3 keys)

inline virtual Cuboid &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#

apply a rotation on a Cuboid

inline virtual Cuboid &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation on a Cuboid

inline virtual Cuboid &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#

apply a rotation 3D on a Cuboid

inline virtual Cuboid &rotate3d(real_t dx, real_t dy, real_t angle)#

apply a rotation 3D on a Cuboid

inline virtual Cuboid &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation 3D on a Cuboid

virtual void setFaces()#

set the faces vector when built

virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> surfs() const#

returns list of faces

virtual Cuboid &transform(const Transformation &t)#

apply a geometrical transformation on a Cuboid

inline virtual Cuboid &translate(const Parameter &p1)#

apply a translation on a Cuboid (1 key)

inline virtual Cuboid &translate(real_t ux, real_t uy = 0., real_t uz = 0.)#

apply a translation on a Cuboid (3 reals version)

inline virtual Cuboid &translate(std::vector<real_t> u)#

apply a translation on a Cuboid (vector version)