Class xlifepp::CircArc#
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class CircArc : public xlifepp::Curve#
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Inheritence diagram for xlifepp::CircArc:
Collaboration diagram for xlifepp::CircArc:
definition of a circular arc geometry in R^3 (curve)
EllArc constructors are based on a key-value system. Here are the available keys:
_center: to define the center of the circle supporting the arc
_v1, _v2: to define the bounds of the arc
_nnodes: to define the number of nodes on the arc
_hsteps: to define the local mesh steps on the bounds of the arc
_domain_name: to define the domain name
_side_names: to define the side names
_varnames: to define the variable names for print purpose
Public Functions
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CircArc()#
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default constructor with side names
default circular arc is quarter of circle of center (0,0,0) and radius 1
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CircArc(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5)#
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constructor with 5 Parameter
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CircArc(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6)#
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constructor with 6 Parameter
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inline virtual ~CircArc()#
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destructor
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virtual string_t asString() const#
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format as string
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virtual void computeBAndAngle()#
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compute the second apogee
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virtual void computeBB()#
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computes the bounding box
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virtual void computeMB()#
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computes the minimal box
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virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> curves() const#
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returns list of curves (const)
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Vector<real_t> funParametrization(const Point &pt, Parameters &pars, DiffOpType d = _id) const#
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parametrization c+(a-c)cos(t)+(b-c)sin(t)
inverse of parametrization c+(a-c)cos(t)+(b-c)sin(t)
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inline virtual CircArc &homothetize(const Parameter &p1, const Parameter &p2)#
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apply a homothety on a CircArc (2 keys)
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inline virtual CircArc &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#
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apply a homothety on a CircArc
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Vector<real_t> invParametrization(const Point &pt, Parameters &pars, DiffOpType d = _id) const#
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inverse of parametrization c+(a-c)cos(t)+(b-c)sin(t)
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inline virtual bool isPlane() const#
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return true if geometry is plane
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virtual real_t measure() const#
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return the length/area/volume of the geometry
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inline virtual CircArc &pointReflect(const Parameter &p1)#
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apply a point reflection on a CircArc (1 key)
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inline virtual CircArc &pointReflect(const Point &c = Point(0., 0., 0.))#
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apply a point reflection on a CircArc
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inline virtual CircArc &reflect2d(const Parameter &p1, const Parameter &p2)#
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apply a reflection2d on a CircArc (2 keys)
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inline virtual CircArc &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#
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apply a reflection2d on a CircArc
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inline virtual CircArc &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#
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apply a reflection2d on a CircArc
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inline virtual CircArc &reflect3d(const Parameter &p1, const Parameter &p2)#
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apply a reflection3d on a CircArc (2 keys)
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inline virtual CircArc &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#
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apply a reflection3d on a CircArc
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inline virtual CircArc &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#
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apply a reflection3d on a CircArc
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inline virtual CircArc &rotate2d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 2D on a CircArc (2 keys)
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inline virtual CircArc &rotate2d(const Point &c, real_t angle = 0.)#
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apply a rotation 2D on a CircArc
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inline virtual CircArc &rotate3d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 3D on a CircArc (2 keys)
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inline virtual CircArc &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#
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apply a rotation 3D on a CircArc (3 keys)
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inline virtual CircArc &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#
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apply a rotation on a CircArc
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inline virtual CircArc &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation on a CircArc
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inline virtual CircArc &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#
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apply a rotation 3D on a CircArc
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inline virtual CircArc &rotate3d(real_t dx, real_t dy, real_t angle)#
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apply a rotation 3D on a CircArc
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inline virtual CircArc &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation 3D on a CircArc
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virtual CircArc &transform(const Transformation &t)#
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apply a geometrical transformation on a CircArc