Class xlifepp::Quadrangle#

class Quadrangle : public xlifepp::Polygon#

Inheritence diagram for xlifepp::Quadrangle:

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Collaboration diagram for xlifepp::Quadrangle:

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definition of a quadrangular geometry in R^3

Quadrangle constructors are based on a key-value system. Here are the available keys:

  • _v1, _v2, _v3, _v4: to define the vertices of the Quadrangle, counterclockwise oriented

  • _nnodes: to define the number of nodes on each edge of the Quadrangle

  • _hsteps: to define the local mesh steps on the vertices of the Quadrangle

  • _domain_name: to define the domain name

  • _side_names: to define the side names

  • _varnames: to define the variable names for print purpose

Subclassed by xlifepp::Parallelogram

Public Functions

Quadrangle()#

default constructor

default quadrangle is [0,1]^2 no parametrization

Quadrangle(const Point &p1, const Point &p2, const Point &p3, const Point &p4, const std::vector<number_t> &n = std::vector<number_t>(4, 2), const string_t &domName = string_t())#

default constructor with 4 points

Quadrangle(const Point &p1, const Point &p2, const Point &p3, const Point &p4, const std::vector<real_t> &h, const string_t &domName = string_t())#

default constructor with 4 points

Quadrangle(Parameter p1, Parameter p2, Parameter p3, Parameter p4)#

constructor with 4 Parameter

Quadrangle(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5)#

constructor with 5 Parameter

Quadrangle(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6)#

constructor with 6 Parameter

Quadrangle(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7)#

constructor with 7 Parameter

inline virtual ~Quadrangle()#

destructor

virtual string_t asString() const#

format as string

inline virtual Geometry *clone() const#

virtual copy constructor for Geometry

inline virtual Polygon *clonePG() const#

virtual copy constructor for Polygon

inline virtual Surface *cloneS() const#

virtual copy constructor for Surface

Vector<real_t> funParametrization(const Point &pt, Parameters &pars, DiffOpType d = _id) const#

parametrization (1-u-v)*p1+u*p2+v*p4-uv(p2-p1+p4-p3)

parametrization (Q1) : p = p1+u*(p2-p1)+v*(p4-p1)-uv*(p2-p1+p4-p3), (u,v) in [0,1]x[0,1]

inline virtual Quadrangle &homothetize(const Parameter &p1)#

apply a homothety on a Quadrangle (1 key)

inline virtual Quadrangle &homothetize(const Parameter &p1, const Parameter &p2)#

apply a homothety on a Quadrangle (2 keys)

inline virtual Quadrangle &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#

apply a homothety on a Quadrangle

inline virtual Quadrangle &homothetize(real_t factor)#

apply a homothety on a Quadrangle

Vector<real_t> invParametrization(const Point &pt, Parameters &pars, DiffOpType d = _id) const#

inverse of parametrization (u,v)=invf(p)

virtual real_t measure() const#

return the length/area/volume of the geometry

inline virtual number_t nbSides() const#

returns the number of sides

inline virtual Quadrangle &pointReflect(const Parameter &p1)#

apply a point reflection on a Quadrangle (1 key)

inline virtual Quadrangle &pointReflect(const Point &c = Point(0., 0., 0.))#

apply a point reflection on a Quadrangle

inline virtual Quadrangle *quadrangle()#

access to child Quadrangle object

inline virtual const Quadrangle *quadrangle() const#

access to child Quadrangle object (const)

inline virtual Quadrangle &reflect2d(const Parameter &p1)#

apply a reflection2d on a Quadrangle (1 key)

inline virtual Quadrangle &reflect2d(const Parameter &p1, const Parameter &p2)#

apply a reflection2d on a Quadrangle (2 keys)

inline virtual Quadrangle &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#

apply a reflection2d on a Quadrangle

inline virtual Quadrangle &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#

apply a reflection2d on a Quadrangle

inline virtual Quadrangle &reflect3d(const Parameter &p1)#

apply a reflection3d on a Quadrangle (1 key)

inline virtual Quadrangle &reflect3d(const Parameter &p1, const Parameter &p2)#

apply a reflection3d on a Quadrangle (2 keys)

inline virtual Quadrangle &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#

apply a reflection3d on a Quadrangle

inline virtual Quadrangle &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#

apply a reflection3d on a Quadrangle

inline virtual Quadrangle &rotate2d(const Parameter &p1)#

apply a rotation 2D on a Quadrangle (1 key)

inline virtual Quadrangle &rotate2d(const Parameter &p1, const Parameter &p2)#

apply a rotation 2D on a Quadrangle (2 keys)

inline virtual Quadrangle &rotate2d(const Point &c, real_t angle = 0.)#

apply a rotation 2D on a Quadrangle

inline virtual Quadrangle &rotate3d(const Parameter &p1)#

apply a rotation 3D on a Quadrangle (1 key)

inline virtual Quadrangle &rotate3d(const Parameter &p1, const Parameter &p2)#

apply a rotation 3D on a Quadrangle (2 keys)

inline virtual Quadrangle &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#

apply a rotation 3D on a Quadrangle (3 keys)

inline virtual Quadrangle &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#

apply a rotation on a Quadrangle

inline virtual Quadrangle &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation on a Quadrangle

inline virtual Quadrangle &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#

apply a rotation 3D on a Quadrangle

inline virtual Quadrangle &rotate3d(real_t dx, real_t dy, real_t angle)#

apply a rotation 3D on a Quadrangle

inline virtual Quadrangle &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#

apply a rotation 3D on a Quadrangle

virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> surfs() const#

returns list of surfaces (const)

virtual Quadrangle &transform(const Transformation &t)#

apply a geometrical transformation on a Quadrangle

inline virtual Quadrangle &translate(const Parameter &p1)#

apply a translation on a Quadrangle (1 key)

inline virtual Quadrangle &translate(real_t ux, real_t uy = 0., real_t uz = 0.)#

apply a translation on a Quadrangle (3 reals version)

inline virtual Quadrangle &translate(std::vector<real_t> u)#

apply a translation on a Quadrangle (vector version)