Class xlifepp::Cube#
-
class Cube : public xlifepp::Cuboid#
-
Inheritence diagram for xlifepp::Cube:
Collaboration diagram for xlifepp::Cube:
definition of a cubic geometry in R^3
Cube constructors are based on a key-value system. Here are the available keys:
_v1, _v2, _v4, _v5: to define the vertices of the Cube
_center: to define the center of the Cube
_origin: to define the first vertex of the Cube (same definition as _v1)
_length: the length of the Cube
_xmin, _xmax, _ymin, _ymax, _zmin, _zmax: to define the Cube v1=(xmin, ymin, zmin), v2=(xmax, ymin, zmin), v4=(xmin, ymax, zmin), v5=(xmin, ymin, zmax)
_nnodes: to define the number of nodes on each edge of the Cube
_hsteps: to define the local mesh steps on the vertices of the Cube
_domain_name: to define the domain name
_side_names: to define the side names
_varnames: to define the variable names for print purpose
Public Functions
-
Cube()#
-
default constructor
-
Cube(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5)#
-
constructor with 5 Parameter
-
Cube(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6)#
-
constructor with 6 Parameter
-
Cube(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7)#
-
constructor with 7 Parameter
-
Cube(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7, Parameter p8)#
-
constructor with 7 Parameter
-
virtual string_t asString() const#
-
format as string
Format Cube as string: “center = (.,.,.), edge length = L”.
-
inline real_t edgeLen() const#
-
returns edge length
-
inline virtual Cube &homothetize(const Parameter &p1, const Parameter &p2)#
-
apply a homothety on a Cube (2 keys)
-
inline virtual Cube &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#
-
apply a homothety on a Cube
-
inline virtual real_t measure() const#
-
return the length/area/volume of the geometry
-
inline virtual Cube &pointReflect(const Point &c = Point(0., 0., 0.))#
-
apply a point reflection on a Cube
-
inline virtual Cube &reflect2d(const Parameter &p1, const Parameter &p2)#
-
apply a reflection2d on a Cube (2 keys)
-
inline virtual Cube &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#
-
apply a reflection2d on a Cube
-
inline virtual Cube &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#
-
apply a reflection2d on a Cube
-
inline virtual Cube &reflect3d(const Parameter &p1, const Parameter &p2)#
-
apply a reflection3d on a Cube (2 keys)
-
inline virtual Cube &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#
-
apply a reflection3d on a Cube
-
inline virtual Cube &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#
-
apply a reflection3d on a Cube
-
inline virtual Cube &rotate2d(const Parameter &p1, const Parameter &p2)#
-
apply a rotation 2D on a Cube (2 keys)
-
inline virtual Cube &rotate3d(const Parameter &p1, const Parameter &p2)#
-
apply a rotation 3D on a Cube (2 keys)
-
inline virtual Cube &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#
-
apply a rotation 3D on a Cube (3 keys)
-
inline virtual Cube &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#
-
apply a rotation on a Cube
-
inline virtual Cube &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#
-
apply a rotation on a Cube
-
inline virtual Cube &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#
-
apply a rotation 3D on a Cube
-
inline virtual Cube &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#
-
apply a rotation 3D on a Cube
-
virtual void setFaces()#
-
set the faces vector when built
-
virtual Cube &transform(const Transformation &t)#
-
apply a geometrical transformation on a Cube