Class xlifepp::Tetrahedron#
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class Tetrahedron : public xlifepp::Polyhedron#
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Inheritence diagram for xlifepp::Tetrahedron:
Collaboration diagram for xlifepp::Tetrahedron:
definition of a tetrahedron geometry in R^3
Tetrahedron constructors are based on a key-value system. Here are the available keys:
_v1, _v2, _v3, _v4: to define the vertices of the tetrahedron
_nnodes: to define the number of nodes on each edge of the Tetrahedron
_hsteps: to define the local mesh steps on the vertices of the Tetrahedron
_domain_name: to define the domain name
_side_names: to define the side names
_varnames: to define the variable names for print purpose
Public Functions
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Tetrahedron()#
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default constructor
default tetrahedron is tetrahedron (0,0,0) (1,0,0) (0,1,0) (0,0,1)
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Tetrahedron(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5)#
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constructor with 5 Parameter
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Tetrahedron(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6)#
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constructor with 6 Parameter
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Tetrahedron(Parameter p1, Parameter p2, Parameter p3, Parameter p4, Parameter p5, Parameter p6, Parameter p7)#
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constructor with 3 Parameter
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virtual string_t asString() const#
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format as string
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inline virtual void computeMB()#
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computes the minimal box
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virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> curves() const#
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returns list of edges
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inline virtual Tetrahedron &homothetize(const Parameter &p1)#
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apply a homothety on a Tetrahedron (1 key)
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inline virtual Tetrahedron &homothetize(const Parameter &p1, const Parameter &p2)#
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apply a homothety on a Tetrahedron (2 keys)
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inline virtual Tetrahedron &homothetize(const Point &c = Point(0., 0., 0.), real_t factor = 1.)#
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apply a homothety on a Tetrahedron
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inline virtual Tetrahedron &homothetize(real_t factor)#
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apply a homothety on a Tetrahedron
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virtual real_t measure() const#
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return the length/area/volume of the geometry
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inline virtual Tetrahedron &pointReflect(const Parameter &p1)#
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apply a point reflection on a Tetrahedron (1 key)
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inline virtual Tetrahedron &pointReflect(const Point &c = Point(0., 0., 0.))#
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apply a point reflection on a Tetrahedron
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inline virtual Tetrahedron &reflect2d(const Parameter &p1)#
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apply a reflection2d on a Tetrahedron (1 key)
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inline virtual Tetrahedron &reflect2d(const Parameter &p1, const Parameter &p2)#
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apply a reflection2d on a Tetrahedron (2 keys)
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inline virtual Tetrahedron &reflect2d(const Point &c, real_t dx, real_t dy = 0.)#
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apply a reflection2d on a Tetrahedron
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inline virtual Tetrahedron &reflect2d(const Point &c = Point(0., 0.), std::vector<real_t> d = std::vector<real_t>(2, 0.))#
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apply a reflection2d on a Tetrahedron
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inline virtual Tetrahedron &reflect3d(const Parameter &p1)#
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apply a reflection3d on a Tetrahedron (1 key)
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inline virtual Tetrahedron &reflect3d(const Parameter &p1, const Parameter &p2)#
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apply a reflection3d on a Tetrahedron (2 keys)
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inline virtual Tetrahedron &reflect3d(const Point &c, real_t nx, real_t ny, real_t nz = 0.)#
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apply a reflection3d on a Tetrahedron
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inline virtual Tetrahedron &reflect3d(const Point &c = Point(0., 0., 0.), std::vector<real_t> n = std::vector<real_t>(3, 0.))#
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apply a reflection3d on a Tetrahedron
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inline virtual Tetrahedron &rotate2d(const Parameter &p1)#
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apply a rotation 2D on a Tetrahedron (1 key)
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inline virtual Tetrahedron &rotate2d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 2D on a Tetrahedron (2 keys)
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inline virtual Tetrahedron &rotate2d(const Point &c, real_t angle = 0.)#
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apply a rotation 2D on a Tetrahedron
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inline virtual Tetrahedron &rotate3d(const Parameter &p1)#
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apply a rotation 3D on a Tetrahedron (1 key)
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inline virtual Tetrahedron &rotate3d(const Parameter &p1, const Parameter &p2)#
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apply a rotation 3D on a Tetrahedron (2 keys)
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inline virtual Tetrahedron &rotate3d(const Parameter &p1, const Parameter &p2, const Parameter &p3)#
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apply a rotation 3D on a Tetrahedron (3 keys)
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inline virtual Tetrahedron &rotate3d(const Point &c, real_t dx, real_t dy, real_t angle)#
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apply a rotation on a Tetrahedron
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inline virtual Tetrahedron &rotate3d(const Point &c, real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation on a Tetrahedron
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inline virtual Tetrahedron &rotate3d(const Point &c, std::vector<real_t> d = std::vector<real_t>(3, 0.), real_t angle = 0.)#
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apply a rotation 3D on a Tetrahedron
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inline virtual Tetrahedron &rotate3d(real_t dx, real_t dy, real_t angle)#
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apply a rotation 3D on a Tetrahedron
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inline virtual Tetrahedron &rotate3d(real_t dx, real_t dy, real_t dz, real_t angle)#
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apply a rotation 3D on a Tetrahedron
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virtual void setFaces()#
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set the faces vector when built
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virtual std::vector<std::pair<ShapeType, std::vector<const Point*>>> surfs() const#
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returns list of faces
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inline virtual Tetrahedron *tetrahedron()#
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access to child Tetrahedron object
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inline virtual const Tetrahedron *tetrahedron() const#
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access to child Tetrahedron object (const)
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virtual Tetrahedron &transform(const Transformation &t)#
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apply a geometrical transformation on a Tetrahedron
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inline virtual Tetrahedron &translate(const Parameter &p1)#
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apply a translation on a Tetrahedron (1 key)
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inline virtual Tetrahedron &translate(real_t ux, real_t uy = 0., real_t uz = 0.)#
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apply a translation on a Tetrahedron (3 reals version)
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inline virtual Tetrahedron &translate(std::vector<real_t> u)#
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apply a translation on a Tetrahedron (vector version)